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	<title>Foviance &#187; user centred design</title>
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	<link>http://www.foviance.com</link>
	<description>Foviance is a ground-breaking customer experience consultancy, providing usability consulting services, web analytics, user experience and accessibility consultancy in London, UK.</description>
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<copyright>Copyright Foviance, all rights reserved.</copyright>
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		<title>Creating trust through consistent multichannel experiences</title>
		<link>http://www.foviance.com/what-we-think/creating-trust-through-consistent-multichannel-experiences/</link>
		<comments>http://www.foviance.com/what-we-think/creating-trust-through-consistent-multichannel-experiences/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 10:17:36 +0000</pubDate>
		<dc:creator>Foviance</dc:creator>
		
		<guid isPermaLink="false">http://www.foviance.com/?p=15419</guid>
		<description><![CDATA[A coherent and integrated customer experience should build up trust by mediating competence and direction as well as generating perceived familiarity.]]></description>
			<content:encoded><![CDATA[<p><em><strong>By Robert Brauer</strong></em></p>
<p>Eating fast food is my most dubious habit. To me, it is neither a culinary delight, nor a tolerable source of nutrition. However, every once in a while and especially when I am enjoying my passion for travelling foreign countries and getting immersed into different cultures, the chances are high: I will end up in fast food shop. Most of the times, it will be a chain with stores all over the planet. The names are well known. In situations like that, when it comes down to choosing between exciting foreign cuisine and a trusted but maybe less exciting burger, the burger simply seems to be the most reasonable choice.</p>
<p>This choice of experience is no exceptional case for human nature. Albeit the awareness of possibly missing out on a remarkable experience, I am turning myself to a relationship of trust. Even though it might not be the best experience in the world, I know what to expect. In commercial terms, my need can be described as a customer experience of consistency, which is an important driver for the trust relationship between a customer and a brand.</p>
<p>Not surprisingly, the described experience is a major revenue point for international fast food chains, and the example can be related to almost every service or product. For instance, when deciding to try a completely new device experience, such as a tablet computer. For an appreciator of the functionality of an iPhone, it is straightforward to choose an iPad. Despite the significant monetary investment that it requires, a baseline user experience is shared among the devices. Overall this reduces the possibility of the new purchase to be a technologic gamble as well as a source of frustration.</p>
<p>Generally speaking, consistency within multichannel experiences is a design challenge that concerns a wide variety of brands and services. Multichannel experiences exist simultaneously among several customer touch-points. Online as well as offline, a coherent and integrated customer experience builds up trust by mediating competence and direction as well as generating perceived familiarity. Despite the broadness of the problem space of managing a trusted relationship between customers and services, almost all key issues and design requirements can be determined, investigated and revised. Consistency within multichannel experiences in this case is achieved though the following characteristics.</p>
<p>• Coherent &#8211; basic idea of the service is perceived as consistent across channels.</p>
<p>• Complementary &#8211; coherent service experience delights with specific benefits within chosen service channel.</p>
<p>• Simultaneous &#8211; benefits of service channel can be combined as needed.</p>
<p>• Shiftable &#8211; service adapts to customer flexibility and present needs.</p>
<p>• Synchronized &#8211; service allows shifting between channels and shared features across service a shared among channel.</p>
<p>Characteristics like these not only ensure that the service delivers consistently among websites, microsites, mail, social media, in-store and even call centre experiences. Familiarity and stability also improve the overall quality of the service beyond the perception of trust and allow design space to delight with innovation and significantly increase adoption rates of new features and services.</p>
<p><em>This article was originally published by the <a href="http://www.customerexperiencemagazine.org/Issue5/Robert-Brauer.html">Customer Experience Magazine</a></em></p>
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		<title>Seriously, get some user experience</title>
		<link>http://www.foviance.com/what-we-think/seriously-get-some-user-experience/</link>
		<comments>http://www.foviance.com/what-we-think/seriously-get-some-user-experience/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 09:44:59 +0000</pubDate>
		<dc:creator>Paul Blunden</dc:creator>
		
		<guid isPermaLink="false">http://www.foviance.com/?p=8318</guid>
		<description><![CDATA[User experience used to be sexy and column inches were dedicated to the subject. Now the question has been raised about aesthetics taking the focus at the expense of user experience...]]></description>
			<content:encoded><![CDATA[<p>Daniele Fiandaca’s opinion piece (NMA 04 Feb) raised the question of whether digital agencies were focussed on aesthetics at the expense of user experience.  I am delighted to see this issue being discussed because over recent years user experience (UX) has become “un-sexy” and the column inches that were dedicated to the subject back in the early 2000’s when it was new and exciting are all but forgotten. <span id="more-8318"></span></p>
<p>What I find most interesting is Daniele’s solution, concluding that most agencies are getting it “very right” (a statement I, along with millions of web users would probably take issue with) but that until they have dedicated user experience specialists they will continue to get the balance wrong.</p>
<p>We hire plenty of UX professionals who join us from agencies frustrated at their low level of involvement in client engagements and the relative contempt with which their skills are considered. We routinely hear that UX was the first thing to be cut when customer budget’s got tight and if you are reading this and disbelieving of it, the evidence is all around us that user experience is still not taken seriously. We have only to think of the interactions we have had online in the past week to find a comical illustration of a poorly designed user journey or a disconnect between experience and design.</p>
<p>This issue will not be solved by agencies building dedicated UX teams nor will it from customer experience consultancies bleating on about the need for their skills. It will be solved by clients taking their customers seriously, recognising the opportunity to differentiate that a well designed customer experience will offer them and then demanding that budget is allocated and work completed.</p>
<p>10 years ago a brand could be forgiven for not specifying that the website they have just commissioned must also be usable – it was not an unreasonable assumption that if you asked for a registration process people would actually be able to register using it. The truth, as we all found out, was that unless it was considered it didn’t happen. But 10 years on the subject has lost its sex appeal because everyone is doing it right? Wrong.</p>
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		<title>User-Centered Design</title>
		<link>http://www.foviance.com/what-we-think/user-centered-design/</link>
		<comments>http://www.foviance.com/what-we-think/user-centered-design/#comments</comments>
		<pubDate>Thu, 21 May 2009 09:28:49 +0000</pubDate>
		<dc:creator>Tobias Misera</dc:creator>
		
		<guid isPermaLink="false">http://www.foviance.com/?p=3785</guid>
		<description><![CDATA[At Foviance, our job is to help the world's leading brands understand their customers better...]]></description>
			<content:encoded><![CDATA[<p>At Foviance, our job is to help the world&#8217;s leading brands understand their customers better. That means uncovering who they are, along with their expectations, goals, behaviours and attitudes. We use this knowledge to deliver an experience that pleases end customers while ensuring commercial success for our clients.<span id="more-3785"></span></p>
<p>Before we begin helping clients develop their websites, we try and learn as much as possible about the business, its objectives and its customers. This is because we are a user experience and research firm, not merely a design agency. Many companies will pay for a redesign that is essentially just a makeover that shuffles various content elements around to provide a new look and feel. This approach fails to measure the quality of the user experience when interacting with a website, and will miss even basic issues with navigation, such as inappropriate titles and taxonomy.</p>
<p>We take a <a href="http://www.foviance.com/what-we-do/research-services/user-centered-design-ucd/" target="_self">user centered </a>approach to design that examines exactly what a site needs to do to improve the experience of those who use it. We undertake benchmarking and user testing to see exactly how customers are interacting with a site. We look at competing sites in the same market as our clients, to see what they&#8217;re doing. We also study best practice sites, such as Amazon, or Flickr.</p>
<p>This is what we term the &#8216;discovery phase&#8217;. Sometimes we uncover content that a client didn&#8217;t remember it was hosting, or find long forgotten functionality that is no longer working. None of this is good practice. We conduct site audits and click on any and everything. If a site is particularly vast, we might suggest delving only as far as sections and sub-sections within the main site is the best use of time. Once we have gained a deeper understanding of what a client actually has on its site, we can begin building a site map, or an organisational chart that reveals whether all content is in its optimum place. We validate this with card sorting exercises to ensure customers are aligned with our thinking.</p>
<p>Think of this process as if we were taking all the goods from a supermarket out into a car park, then restack the shelves in the most logical way for customers. This is done by breaking content down into cards, Post-its, objects in online tools &#8211; it doesn&#8217;t matter as long as it makes sense when we show our thinking to a sample of real customers, this helps to establish trends of opinion. In this way we are able to either validate current structure or create a new recommended site map as a basis for the design phase.</p>
<p>In the design phase we use wireframes on Visio, PowerPoint or even whiteboards. At this stage we still work in greyscale, but we are able to define elements and inform navigation. A new recommended sitemap will reflect this as well as the improved taxonomy, enabling customers to find things more easily and enjoy their experience more. Multiple wireframe iterations and rounds of user testing refine the process before it is handed over to a graphic designer to lay on brand identity and image. The graphic designer benefits from the groundwork and has a purely design exercise, retaining all the navigation, organisation and content rationale of the wireframes while ensuring colour, palette and sufficient scalability.</p>
<p>So this is how we do User Centered Design. It&#8217;s a sound methodology that has been rewarded with many success stories. If a client comes to us with a site that isn&#8217;t performing and a set of targets, this is how we get them to where they need to be. Can a serious business afford not to do this? Well, we believe that it is vital to get user input into design and functionality of all services, otherwise redesigners aren&#8217;t informed, they are simply based on assumptions &#8211; a dangerous strategy. A business does know its customers, of course, but without user testing, these impressions can&#8217;t fail to be at least partly a reflection of internal opinions that require independent verification.</p>
<p>At Foviance we understand the complexities involved through experience, and know that user testing of services in the early stages will definitely save money and time &#8211; wireframes are cost-effective and easy to change compared to a finished site. Sometimes it pays to bring in a specialist. Everyone is a photographer, but can everyone take professional quality pictures every time?</p>
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		<title>Fergus Roche on User Centered Design</title>
		<link>http://www.foviance.com/what-we-think/fergus-roche-on-user-centered-design/</link>
		<comments>http://www.foviance.com/what-we-think/fergus-roche-on-user-centered-design/#comments</comments>
		<pubDate>Thu, 21 May 2009 08:50:55 +0000</pubDate>
		<dc:creator>Sven Krause</dc:creator>
		
		<guid isPermaLink="false">http://www.foviance.com/?p=3793</guid>
		<description><![CDATA[Interview with Fergus Roche, Head of User Experience at Enable Interactive]]></description>
			<content:encoded><![CDATA[<p><strong></strong></p>
<p>Interview with Fergus Roche, Head of User Experience at Enable Interactive, facilitated by Sven Krause</p>
<p><strong>Fergus, you currently work as Head of User Experience at Enable Interactive design agency. What career path resulted in you becoming a User Experience Consultant? What skills have you developed along the way that hold you in good stead today?</strong><br />
The user experience industry is pretty young, so you&#8217;ll find that people come to our industry from design, technical, client services &#8211; all sorts of routes. I worked as a business analyst, notably in the pre-IPO days of Lastminute.com. I received one of the best commercial digital educations money can&#8217;t buy. It was brilliant there &#8211; very open, lively, rapidly expanding &#8211; all the things you&#8217;d expect of a big start-up. Following that I continued as a business advisor, and then worked as a producer in digital agencies, then over time the percentage of user-centered or information architecture oriented work just increased from say five percent of my job to 100 percent of my job. The obvious key experiences I bring to the role from my business analyst days are requirement gathering, process mapping, and aligning things strategically &#8211; that side of things. I deal with a lot of that in the work that I do now, running workshops for clients and taking a user-centered approach early on in projects to minimise risks. I try to harness my previous experience, as is often the case, and now I head up user experience at an agency called Enable Interactive in Bristol.</p>
<p><strong>Can you sum up the concept of user-centered design in a way in which a non-technical person would easily understand?</strong><br />
I&#8217;ll have a go! It&#8217;s about realigning the way in which you design from the viewpoint of the user &#8211; so outside-in. You then need to use this viewpoint throughout the design process. In some ways it could be viewed as being in opposition to the older engineering process, which is from the bottom up. Instead of starting with the technology side of things and fitting the user into the tool or application, we turn this around. A useful information architecture, or IA example would be the traditional librarian approach to data management of a fixed set of absolute taxonomies for cataloguing information &#8211; I guess a user-centered approach is at the opposite end of the spectrum.</p>
<p><strong>Why do you think forward-thinking businesses should be interested and engaged in a user or customer centric approach to their websites and other digital channels?<br />
</strong>If I were talking to a business that knew nothing about this approach and thought it sounded a bit wishy-washy or woolly, then the clearest example I could give would be to cite Apple, as a lot of people in our industry do. In 2008 the iPhone was the second or third biggest selling phone in the US behind Blackberries, and Apple had never made a phone before. The iPhone is simply a brilliant piece of user-centered design, and it&#8217;s made a paradigm shift in phone design that is being copied by most other manufacturers. But this approach, like in Apple&#8217;s case, has to come from the top down, from director level. They are the ones that need to drive a user-centered approach to ensure it is properly adopted across an organisation. It&#8217;s not something that your design or tech team can all of a sudden start implementing. It impacts sales, marketing, all across the board in fact. It must be understood and bought into at board level within a company.</p>
<p><strong>Fergus, you recently presented at the UPA conference in Turin on the use of &#8216;storyboarding&#8217; in the User Centered Design process. Could you tell us about &#8216;storyboarding&#8217; in a user experience context, and why this technique is proving to be so popular with businesses and their end customers?</strong><br />
Storyboarding, and visualising things generally, allows you to show an audience of project stakeholders quickly what it is you propose to do. The reason to use storyboarding, doing it roughly and quickly and sticking it up on the wall, is that you can very quickly talk through how you expect something to be used. The idea is to create a shorthand way of visualising a project without the constraints of actually building the thing. It&#8217;s a very successful approach used across the film and animation industry that allows you to quickly sketch out a process, a product, or a website. With Foviance recently for example, we used storyboarding to quickly sketch out a user journey through a website. It&#8217;s a really easy way for members of a multi-discipline teams to look at storyboards from their individual perspectives and think &#8220;Okay, I can see how that bit works with that bit.&#8221; It gets people on the same page really quickly and helps them work effectively together. I think it&#8217;s applicable for service design, process mapping, product design, website creation, campaign work &#8211; all sorts of things.</p>
<p><strong>It must be a challenge though, to take people who have learned meticulous processes and get them to change mindset and adopt these new methods?</strong><br />
People have always been afraid of drawing and being confident enough to show it to other people. In a commercial environment it can prove daunting, especially for people who quit drawing as children. But I&#8217;ve been doing this a while now, and I show doodles across the board, to colleagues or in multi-million pound pitches and at no time has anyone ever said &#8220;You can&#8217;t do that! That&#8217;s not professional!&#8221; Start small, show them almost in passing, see how they react, slowly start rolling it out maybe on internal projects, work quick and dirty and see how it goes. I&#8217;ve found that me and people who are using it are always surprised how useful and engaging the process is and how positive people&#8217;s reaction to it are. Everyone can draw a story and make it understood by another person; it&#8217;s about feeling free to do it and not being shy about it.</p>
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		<title>Defining terms of reference</title>
		<link>http://www.foviance.com/what-we-think/defining-terms-of-reference/</link>
		<comments>http://www.foviance.com/what-we-think/defining-terms-of-reference/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 12:14:07 +0000</pubDate>
		<dc:creator>Tobias Misera</dc:creator>
		
		<guid isPermaLink="false">http://www.foviance.com/?p=1927</guid>
		<description><![CDATA[Definitions for User Experience Design, User-Centered design, to help you and your clients...]]></description>
			<content:encoded><![CDATA[<p>During a conversation recently with one of my clients, we were discussing certain terms of reference and how they are defined. As there are no industry standards as such but as many definitions as there are practitioners, I have broken down, in my opinion, the best and most widely used definitions for the following, within our glossary:</p>
<ul>
<li>User Interface (UI)</li>
</ul>
<p>A User Interface (UI) is the interface by which a computer user is able to interact with the computer. It describes the way that the user uses input devices such as keyboards and mice, the way the information is portrayed on screen or on the output device and therefore determines how an application program or a Web site invites interaction and responds to it.</p>
<p>A Graphical User Interface (GUI) offers graphical icons, and visual indicators, as opposed to text-based interfaces, typed command labels or text navigation to fully represent the information and actions available to a user. The actions are usually performed through direct manipulation of the graphical elements.</p>
<ul>
<li><a href="http://www.foviance.com/what-we-do/research-services/information-architecture/" target="_self">Information architecture (IA)</a></li>
</ul>
<p>Information architecture is the art and science of organising information, usually via a strict taxonomy, so that it is findable, manageable and useful. In web design, the term describes the organisation of online content into categories and the creation of an interface for displaying those categories. Information architecture is concerned with the relationships between internal page elements, as well as the relationship between individual pages.</p>
<ul>
<li>Visual Identity (VI)</li>
</ul>
<p>Visual Identity is the sum of all the visual elements used by an organisation or company to distinguish itself from its competitors.<br />
The symbol, colours, formats and other visual elements of the brand signature.</p>
<ul>
<li>User Experience Design (UED)</li>
</ul>
<p>User Experience Design is concerned with the experience of using a product as a whole &#8211; from first contact to interaction to reflection on that interaction. The term &#8220;user experience&#8221; refers to a concept that places the end-user at the focal point of design and development efforts, as opposed to the system, its applications or its aesthetic value alone. It&#8217;s based on the general concept of user-centered design (UCD).</p>
<ul>
<li><a href="http://www.foviance.com/what-we-do/research-services/user-centered-design-ucd/" target="_self">User-Centered design (UCD)</a></li>
</ul>
<p>User-Centered design is a highly structured, comprehensive product development methodology driven by: (1) clearly specified, task-oriented business objectives, and (2) recognition of user needs, limitations and preferences. Information collected using UCD analysis is scientifically applied in the design, testing, and implementation of products and services.<br />
When rigorously applied, a UCD approach meets both user needs and the business objectives of the sponsoring organisation.</p>
<p>This also brings us round to another blog posting on <a href="http://www.foviance.com/what-we-think/who-what-when%e2%80%a6-do-we-really-know/" target="_self">job titles</a> within the User Experience (UE) design field.</p>
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		<title>Day of the round table</title>
		<link>http://www.foviance.com/what-we-think/day-of-the-round-table/</link>
		<comments>http://www.foviance.com/what-we-think/day-of-the-round-table/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 09:48:39 +0000</pubDate>
		<dc:creator>Foviance</dc:creator>
		
		<guid isPermaLink="false">http://www.foviance.com/?p=128</guid>
		<description><![CDATA[The hot topic was usability and Ajax at this year’s e-Consultancy event...]]></description>
			<content:encoded><![CDATA[<p>spent an interesting afternoon at the annual E-Consultancy User Experience roundtable. When you bring together the leading customer-focused businesses and the UK&#8217;s most successful consultancies, you are guaranteed a vigorous and stimulating discussion.</p>
<p>The latest fashion for dynamic websites, which refresh within the page, was hotly debated. The introduction of so-called AJAX websites is causing usability and accessibility best practice to diverge. There are a lot of usability best practice guidelines encapsulated in the <a href="http://www.w3.org/WAI/intro/wcag.php">WCAG accessibility guidelines</a> but AJAX websites can provide a better user experience for many while introducing problems for users of assistive devices.</p>
<p>Where AJAX is used for the heart of the website, it can result in an inaccessible user experience. <a href="http://www.serenataflowers.com/">Serenata Flowers</a> was held up as an example of an accessible website that uses AJAX to enhance the user experience, but which also functions fully without the animation.</p>
<p>Discussion around the table revealed that AJAX sites cost four times as much to develop. Regarding how much should be spent on user centred design, two rules of thumb were proposed: 10% of a project budget, or half the design budget.</p>
<p>One question was whether there is such a thing as a &#8216;textbook&#8217; defining best practice web design. E-Consultancy&#8217;s own research found that there were as many as 11 different ways that online shops ask people to enter the validation code on the back of their credit card. Clients wanted to know if anyone had defined the &#8216;right answers&#8217; to such process design challenges.</p>
<p>Some people seemed to want something for nothing: they were asking the usability agencies to put their research into the public domain, on a centralised website. But that is problematic because there is rarely a universal right answer to design questions. Best practice depends on the client, its goals and its user base. Publishing results from tests with other sites could lead to misleading conclusions when the conclusions are misapplied elsewhere.</p>
<p>Some clients also failed to appreciate the expense involved in acquiring research results, which would make it bad business to give them away. Foviance hires psychology and human factors graduates, and we need to be able to charge for our services so that we can continue the good work we do. Certification in the industry might help the industry to appreciate the skillset of usability professionals.</p>
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